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Head to head

8BitMMO vs ShellShock Live

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2015 · 12 years ago
March 2019 · 8 years ago

Daily players

15 – 53
900 – 3k

Estimated players

448Down 0.1%
4.1kUp 0.9%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • macOS
  • Linux
  • iOS
  • PlayStation
  • Xbox

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

8BitMMOShellShock Live

8BitMMO

Average monthly estimated players
MonthEstimated playersChange
September 2026~448Down 0.2%
August 2026~449Up 0.2%
July 2026~448

ShellShock Live

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.1kDown 0.1%
August 2026~4.1kUp 0.2%
July 2026~4.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

8BitMMO
2Down 50%
ShellShock Live
386Down 3.3%

ShellShock Live currently has about 193× as many peak concurrent Steam players as 8BitMMO — 386 vs 2.

Reddit members

8BitMMO
150Up 0.7%
ShellShock Live
3.9kUp 0.4%

ShellShock Live currently has about 26× as many subreddit members as 8BitMMO — 3,859 vs 150.

Twitch viewers

8BitMMO
ShellShock Live
0Down 100%

ShellShock Live currently has 0 live Twitch viewers; no comparable data is tracked for 8BitMMO.

How these estimates are made

8BitMMO

8BitMMO is estimated to have 15 – 53 players a day. Around 97k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

ShellShock Live

ShellShock Live is estimated to have 900 – 3k players a day. Around 590k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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