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Head to head

8BitMMO vs Pokémon Go

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2015 · 12 years ago
July 2016 · 10 years ago

Daily players

8 – 26
410 – 190k

Estimated players

448Down 0.3%
807.9kDown 1.0%

Available on

  • Windows
  • macOS
  • Linux
  • Android
  • iOS

Publishers

Player activity

Smoothed estimated players over time.

8BitMMOPokémon Go

8BitMMO

Average monthly estimated players
MonthEstimated playersChange
August 2026~448
July 2026~448

Pokémon Go

Average monthly estimated players
MonthEstimated playersChange
August 2026~813.5kUp 15%
July 2026~704.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

8BitMMO
1Down 75%
Pokémon Go

8BitMMO currently has 1 peak concurrent Steam players; no comparable data is tracked for Pokémon Go.

Reddit members

8BitMMO
149Up 0.7%
Pokémon Go
5.7mUp 0.2%

Pokémon Go currently has about 38136× as many subreddit members as 8BitMMO — 5,682,217 vs 149.

Discord members

8BitMMO
Pokémon Go
286.1kUp 1.0%

Pokémon Go currently has 286,096 Discord members; no comparable data is tracked for 8BitMMO.

Twitch viewers

8BitMMO
Pokémon Go
564Down 49%

Pokémon Go currently has 564 live Twitch viewers; no comparable data is tracked for 8BitMMO.

YouTube subscribers

8BitMMO
Pokémon Go
1.3mUp 0.8%

Pokémon Go currently has 1,320,000 YouTube subscribers; no comparable data is tracked for 8BitMMO.

How these estimates are made

8BitMMO

8BitMMO is estimated to have 8 – 26 players a day. Around 97k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pokémon Go

Pokémon Go is estimated to have 410 – 190k players a day. Around 91k – 9m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.