Head to head
4Story Online vs Will to Live Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
4Story Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~54 | Up 1.9% |
| September 2026 | ~53 | Up 1.9% |
| August 2026 | ~52 | Up 11% |
| July 2026 | ~47 | — |
Will to Live Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2.6k | Up 0.3% |
| September 2026 | ~2.6k | Down 2.1% |
| August 2026 | ~2.7k | Up 0.1% |
| July 2026 | ~2.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- 4Story Online
- 479Up 5.3%
- Will to Live Online
- 567Up 0.2%
Will to Live Online currently has about 1.2× as many subreddit members as 4Story Online — 567 vs 479.
Twitch viewers
- 4Story Online
- 19Down 54%
- Will to Live Online
- 12Up 50%
4Story Online currently has about 1.6× as many live Twitch viewers as Will to Live Online — 19 vs 12.
Steam concurrent players
- 4Story Online
- —
- Will to Live Online
- 929Up 17%
Will to Live Online currently has 929 peak concurrent Steam players; no comparable data is tracked for 4Story Online.
YouTube subscribers
- 4Story Online
- —
- Will to Live Online
- 3.4kUp 0.3%
Will to Live Online currently has 3,390 YouTube subscribers; no comparable data is tracked for 4Story Online.
How these estimates are made
4Story Online
4Story Online is estimated to have 13 – 6k players a day. Around 8k – 760k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Will to Live Online
Will to Live Online is estimated to have 2k – 8k players a day. Around 340k – 860k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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