Head to head
1v1.LOL vs Rec Room
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
- Android
- iOS
- PlayStation
- Xbox
- Nintendo
Platforms
Categories
Player activity
Smoothed estimated players over time.
1v1.LOL
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~15.2k | Up 0.1% |
| September 2026 | ~15.2k | |
| August 2026 | ~15.2k | Down 0.2% |
| July 2026 | ~15.2k | — |
Rec Room
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~127k | Up 0.4% |
| September 2026 | ~126.5k | Down 1.3% |
| August 2026 | ~128.1k | Down 0.5% |
| July 2026 | ~128.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- 1v1.LOL
- 7Up 17%
- Rec Room
- 80Down 38%
Rec Room currently has about 11× as many peak concurrent Steam players as 1v1.LOL — 80 vs 7.
Discord members
- 1v1.LOL
- 149Up 101%
- Rec Room
- 191.7kDown 2.4%
Rec Room currently has about 1286× as many Discord members as 1v1.LOL — 191,663 vs 149.
Reddit members
- 1v1.LOL
- 4.2k
- Rec Room
- 73.8kUp 1.0%
Rec Room currently has about 17× as many subreddit members as 1v1.LOL — 73,755 vs 4,215.
Twitch viewers
- 1v1.LOL
- 0
- Rec Room
- 8Down 20%
1v1.LOL currently has 0 live Twitch viewers, while Rec Room has 8.
YouTube subscribers
- 1v1.LOL
- 134k
- Rec Room
- 621kUp 0.3%
Rec Room currently has about 4.6× as many YouTube subscribers as 1v1.LOL — 621,000 vs 134,000.
How these estimates are made
1v1.LOL
1v1.LOL is estimated to have 18 – 62 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rec Room
Rec Room is estimated to have 160 – 550 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


