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Head to head

1v1.LOL vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2019 · 7 years ago
July 2026 · 2 months ago

Daily players

15 – 53
190k – 680k

Estimated players

15.2k
341.9kDown 2.5%

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

1v1.LOLPalworld

1v1.LOL

Average monthly estimated players
MonthEstimated playersChange
September 2026~15.2k
August 2026~15.2kDown 0.2%
July 2026~15.2k

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~359.7kDown 19%
August 2026~446.2kDown 7.6%
July 2026~483.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

1v1.LOL
6Down 14%
Palworld
69.4kDown 63%

Palworld currently has about 11564× as many peak concurrent Steam players as 1v1.LOL — 69,383 vs 6.

Discord members

1v1.LOL
53Up 382%
Palworld
316.8kUp 1.0%

Palworld currently has about 5977× as many Discord members as 1v1.LOL — 316,795 vs 53.

Reddit members

1v1.LOL
4.2k
Palworld
899.7kUp 2.4%

Palworld currently has about 213× as many subreddit members as 1v1.LOL — 899,722 vs 4,215.

Twitch viewers

1v1.LOL
0
Palworld
1.2kDown 89%

1v1.LOL currently has 0 live Twitch viewers, while Palworld has 1,249.

YouTube subscribers

1v1.LOL
134k
Palworld
613kUp 0.8%

Palworld currently has about 4.6× as many YouTube subscribers as 1v1.LOL — 613,000 vs 134,000.

How these estimates are made

1v1.LOL

1v1.LOL is estimated to have 15 – 53 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Palworld

Palworld is estimated to have 190k – 680k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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