Head to head
1v1.LOL vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
1v1.LOL
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~15.2k | |
| August 2026 | ~15.2k | Down 0.2% |
| July 2026 | ~15.2k | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~359.7k | Down 19% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- 1v1.LOL
- 6Down 14%
- Palworld
- 69.4kDown 63%
Palworld currently has about 11564× as many peak concurrent Steam players as 1v1.LOL — 69,383 vs 6.
Discord members
- 1v1.LOL
- 53Up 382%
- Palworld
- 316.8kUp 1.0%
Palworld currently has about 5977× as many Discord members as 1v1.LOL — 316,795 vs 53.
Reddit members
- 1v1.LOL
- 4.2k
- Palworld
- 899.7kUp 2.4%
Palworld currently has about 213× as many subreddit members as 1v1.LOL — 899,722 vs 4,215.
Twitch viewers
- 1v1.LOL
- 0
- Palworld
- 1.2kDown 89%
1v1.LOL currently has 0 live Twitch viewers, while Palworld has 1,249.
YouTube subscribers
- 1v1.LOL
- 134k
- Palworld
- 613kUp 0.8%
Palworld currently has about 4.6× as many YouTube subscribers as 1v1.LOL — 613,000 vs 134,000.
How these estimates are made
1v1.LOL
1v1.LOL is estimated to have 15 – 53 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Palworld
Palworld is estimated to have 190k – 680k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


