Head to head
1v1.LOL vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
1v1.LOL
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~15.2k | |
| September 2026 | ~15.2k | |
| August 2026 | ~15.2k | Down 0.2% |
| July 2026 | ~15.2k | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~332.3k | Down 5.6% |
| September 2026 | ~352k | Down 21% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- 1v1.LOL
- 3Down 50%
- Palworld
- 58.8kDown 49%
Palworld currently has about 19584× as many peak concurrent Steam players as 1v1.LOL — 58,753 vs 3.
Discord members
- 1v1.LOL
- 109Up 241%
- Palworld
- 315.2kDown 0.5%
Palworld currently has about 2892× as many Discord members as 1v1.LOL — 315,196 vs 109.
Reddit members
- 1v1.LOL
- 4.2k
- Palworld
- 904.7kUp 1.2%
Palworld currently has about 215× as many subreddit members as 1v1.LOL — 904,718 vs 4,215.
Twitch viewers
- 1v1.LOL
- 0Down 100%
- Palworld
- 505Down 88%
1v1.LOL currently has 0 live Twitch viewers, while Palworld has 505.
YouTube subscribers
- 1v1.LOL
- 134k
- Palworld
- 614kUp 0.3%
Palworld currently has about 4.6× as many YouTube subscribers as 1v1.LOL — 614,000 vs 134,000.
How these estimates are made
1v1.LOL
1v1.LOL is estimated to have 8 – 26 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Palworld
Palworld is estimated to have 150k – 520k players a day. Around 6m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


