Head to head
1v1.LOL vs Escape from Tarkov
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
Categories
Player activity
Smoothed estimated players over time.
1v1.LOL
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~15.2k | |
| August 2026 | ~15.2k | Down 0.2% |
| July 2026 | ~15.2k | — |
Escape from Tarkov
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~388.7k | Down 4.2% |
| August 2026 | ~406k | Up 5.9% |
| July 2026 | ~383.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- 1v1.LOL
- 6Down 14%
- Escape from Tarkov
- 21.7kDown 45%
Escape from Tarkov currently has about 3623× as many peak concurrent Steam players as 1v1.LOL — 21,738 vs 6.
Discord members
- 1v1.LOL
- 53Up 382%
- Escape from Tarkov
- 558.6kUp 0.7%
Escape from Tarkov currently has about 10540× as many Discord members as 1v1.LOL — 558,627 vs 53.
Reddit members
- 1v1.LOL
- 4.2k
- Escape from Tarkov
- 1.2mUp 0.3%
Escape from Tarkov currently has about 274× as many subreddit members as 1v1.LOL — 1,154,219 vs 4,215.
Twitch viewers
- 1v1.LOL
- 0
- Escape from Tarkov
- 8kDown 90%
1v1.LOL currently has 0 live Twitch viewers, while Escape from Tarkov has 8,030.
YouTube subscribers
- 1v1.LOL
- 134k
- Escape from Tarkov
- 771kUp 0.1%
Escape from Tarkov currently has about 5.8× as many YouTube subscribers as 1v1.LOL — 771,000 vs 134,000.
How these estimates are made
1v1.LOL
1v1.LOL is estimated to have 15 – 53 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Escape from Tarkov
Escape from Tarkov is estimated to have 86k – 300k players a day. Around 980k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


