Head to head
12 Tails Online vs Titan Revenge

12 Tails Online
~2.6k daily · 600 – 7.7k
Last measured Nov 8, 2026

Titan Revenge
~180 daily · 42 – 540
Last measured Nov 8, 2026
Verdict12 Tails Online has ~14× Titan Revenge's daily players (~2.6k vs ~180, as of Nov 8, 2026). Both are low-confidence estimates: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Windows
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Twitch viewers
- 12 Tails Online
- 12
- Titan Revenge
- —
12 Tails Online currently has 12 live Twitch viewers; no comparable data is tracked for Titan Revenge.
Steam concurrent players
- 12 Tails Online
- —
- Titan Revenge
- 3
Titan Revenge currently has 3 peak concurrent Steam players; no comparable data is tracked for 12 Tails Online.
Discord members
- 12 Tails Online
- —
- Titan Revenge
- 12.6k
Titan Revenge currently has 12,579 Discord members; no comparable data is tracked for 12 Tails Online.
How these estimates are made
12 Tails Online
We estimate that about 2,600 people play 12 Tails Online on a typical day (most likely between 600 and 7,700), based on data from Nov 8, 2026. Around 350,000 accounts (between 120,000 and 820,000) have played it at some point. 12 Tails Online publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Titan Revenge
We estimate that about 180 people play Titan Revenge on a typical day (most likely between 42 and 540), based on data from Nov 8, 2026. Around 44,000 accounts (between 15,000 and 100,000) have played it at some point. Titan Revenge is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
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