Head to head
12 Tails Online vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Xbox
- macOS
- PlayStation
Player activity
Smoothed estimated players over time.
12 Tails Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4 | |
| August 2026 | ~4 | — |
| July 2026 | — | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~371.1k | Down 17% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- 12 Tails Online
- 0Down 100%
- Palworld
- 2.8kDown 81%
12 Tails Online currently has 0 live Twitch viewers, while Palworld has 2,820.
Steam concurrent players
- 12 Tails Online
- —
- Palworld
- 74.1kDown 77%
Palworld currently has 74,109 peak concurrent Steam players; no comparable data is tracked for 12 Tails Online.
Discord members
- 12 Tails Online
- —
- Palworld
- 316.8kUp 2.1%
Palworld currently has 316,817 Discord members; no comparable data is tracked for 12 Tails Online.
Reddit members
- 12 Tails Online
- —
- Palworld
- 893.4kUp 3.3%
Palworld currently has 893,426 subreddit members; no comparable data is tracked for 12 Tails Online.
YouTube subscribers
- 12 Tails Online
- —
- Palworld
- 612kUp 1.5%
Palworld currently has 612,000 YouTube subscribers; no comparable data is tracked for 12 Tails Online.
How these estimates are made
12 Tails Online
12 Tails Online is estimated to have 62 – 29k players a day. Around 25k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Palworld
Palworld is estimated to have 290k – 1m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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