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Head to head

10Six Online vs Final Fantasy XIV Online

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

10Six OnlineFinal Fantasy XIV Online

10Six Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~32.8kUp 0.4%
August 2026~32.7kUp 0.8%
July 2026~32.4k

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~327.9kDown 0.6%
August 2026~330k
July 2026~329.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

10Six Online
328kUp 0.3%
Final Fantasy XIV Online
742kUp 0.1%

Final Fantasy XIV Online currently has about 2.3× as many YouTube subscribers as 10Six Online — 742,000 vs 328,000.

Steam concurrent players

10Six Online
Final Fantasy XIV Online
25.3kDown 1.5%

Final Fantasy XIV Online currently has 25,250 peak concurrent Steam players; no comparable data is tracked for 10Six Online.

Discord members

10Six Online
Final Fantasy XIV Online
279kUp 0.7%

Final Fantasy XIV Online currently has 278,983 Discord members; no comparable data is tracked for 10Six Online.

Reddit members

10Six Online
Final Fantasy XIV Online
1.4mUp 0.5%

Final Fantasy XIV Online currently has 1,365,803 subreddit members; no comparable data is tracked for 10Six Online.

Twitch viewers

10Six Online
Final Fantasy XIV Online
8.4kDown 63%

Final Fantasy XIV Online currently has 8,414 live Twitch viewers; no comparable data is tracked for 10Six Online.

How these estimates are made

10Six Online

10Six Online is estimated to have 160 – 75k players a day. Around 59k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 77k – 270k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.