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Head to head

0Gravity vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2019 · 7 years ago
June 2016 · 10 years ago

Daily players

No population data
250 – 880

Estimated players

3Up 4.0%
123.3kDown 4.3%

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

Publishers

Player activity

Smoothed estimated players over time.

0GravityRec Room

0Gravity

Average monthly estimated players
MonthEstimated playersChange
September 2026~3Down 25%
August 2026~4Up 33%
July 2026~3

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~127.2kDown 0.7%
August 2026~128.1kDown 0.5%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

0Gravity
0
Rec Room
49Up 81%

0Gravity currently has 0 peak concurrent Steam players, while Rec Room has 49.

Discord members

0Gravity
Rec Room
195.6kUp 0.3%

Rec Room currently has 195,645 Discord members; no comparable data is tracked for 0Gravity.

Reddit members

0Gravity
Rec Room
72.6kUp 0.7%

Rec Room currently has 72,561 subreddit members; no comparable data is tracked for 0Gravity.

Twitch viewers

0Gravity
Rec Room
1Down 91%

Rec Room currently has 1 live Twitch viewers; no comparable data is tracked for 0Gravity.

YouTube subscribers

0Gravity
Rec Room
616kUp 0.3%

Rec Room currently has 616,000 YouTube subscribers; no comparable data is tracked for 0Gravity.

How these estimates are made

0Gravity

0Gravity is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rec Room

Rec Room is estimated to have 250 – 880 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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