

Armageddon
December 1991 (34 years ago)
Armageddon is an online fantasy game in which players jointly inhabit a harsh, post-apocalyptic desert world. The game requires roleplay; while conflict abounds, the game is not about killing things. Rather, it is about living out a character's sometimes short and always difficult life in the harsh world, Zalanthas. It is a world where sorcerer-kings and their ruthless servants, the Templarate, govern the two main cities, Allanak and Tuluk. Any magick not granted by the Kings is feared and hated, and where the punishment of such a curse might be death. In this harsh realm, life is a constant struggle, and death may occur over a drink of precious water. Sun of Fate. artist: Biscuits Armageddon is an unparalleled roleplaying experience, blending worldwide socio-political intrigue with riveting interpersonal conflict and cooperation. Some players and staff have been participating in the Armageddon experience for two decades.
Estimated Daily Players
We estimate that Armageddon has currently around 50 players daily.
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Armageddon is a long-running text-based MUD (Multi-User Dungeon) first released in 1991. Its niche, hardcore roleplay community has persisted for decades, but the player base is small and dedicated, typical for classic MUDs of this age. It operates in a persistent world with live multiplayer, but daily active players are likely under 100.
It's a Harsh World The world of Armageddon is known as Zalanthas. It is a harsh planet where only the fittest survive, and competition over extremely scarce resources causes constant strife, struggle, and bloodshed. Deserts cover most of its explored surface, and the great red sun can bring daytime temperatures well over 100 degrees Fahrenheit. Most citizens lead lives of extreme hardship, struggling to survive and get ahead. Sometimes this is accomplished by means of banding together with others, especially powerful clans and Houses, or by forging friendships or alliances with powerful individuals. At other times, people survive by climbing over anyone who gets in their way, by cheating, stealing, killing, swindling, or otherwise taking advantage of others. Many Zalanthan citizens survive just by keeping their heads down and hoping no one considers them either weak enough or threatening enough to target.