Head to head
Slither.io vs Warhammer: Chaos & Conquest
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Slither.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.4k | Down 31% |
| September 2026 | ~2k | Up 47% |
| August 2026 | ~1.4k | Up 0.8% |
| July 2026 | ~1.3k | — |
Warhammer: Chaos & Conquest
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~608 | Up 0.2% |
| September 2026 | ~607 | Up 0.5% |
| August 2026 | ~604 | Up 1.3% |
| July 2026 | ~596 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Slither.io
- 12.2kUp 1.0%
- Warhammer: Chaos & Conquest
- —
Slither.io currently has 12,211 subreddit members; no comparable data is tracked for Warhammer: Chaos & Conquest.
Twitch viewers
- Slither.io
- 5Down 17%
- Warhammer: Chaos & Conquest
- 0
Slither.io currently has 5 live Twitch viewers, while Warhammer: Chaos & Conquest has 0.
Steam concurrent players
- Slither.io
- —
- Warhammer: Chaos & Conquest
- 73Down 50%
Warhammer: Chaos & Conquest currently has 73 peak concurrent Steam players; no comparable data is tracked for Slither.io.
YouTube subscribers
- Slither.io
- —
- Warhammer: Chaos & Conquest
- 671
Warhammer: Chaos & Conquest currently has 671 YouTube subscribers; no comparable data is tracked for Slither.io.
How these estimates are made
Slither.io
Slither.io is estimated to have 41 – 19k players a day. Around 17k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Warhammer: Chaos & Conquest
Warhammer: Chaos & Conquest is estimated to have 340 – 1k players a day. Around 33k – 85k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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