Head to head
Rebel Horizons vs Warhammer: Chaos & Conquest
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Rebel Horizons
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~752 | |
| September 2026 | ~752 | Down 0.1% |
| August 2026 | ~753 | |
| July 2026 | ~753 | — |
Warhammer: Chaos & Conquest
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~611 | Up 0.7% |
| September 2026 | ~607 | Up 0.5% |
| August 2026 | ~604 | Up 1.3% |
| July 2026 | ~596 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Rebel Horizons
- 44
- Warhammer: Chaos & Conquest
- —
Rebel Horizons currently has 44 subreddit members; no comparable data is tracked for Warhammer: Chaos & Conquest.
YouTube subscribers
- Rebel Horizons
- 7.5k
- Warhammer: Chaos & Conquest
- 671Up 0.1%
Rebel Horizons currently has about 11× as many YouTube subscribers as Warhammer: Chaos & Conquest — 7,480 vs 671.
Steam concurrent players
- Rebel Horizons
- —
- Warhammer: Chaos & Conquest
- 142Down 12%
Warhammer: Chaos & Conquest currently has 142 peak concurrent Steam players; no comparable data is tracked for Rebel Horizons.
Twitch viewers
- Rebel Horizons
- —
- Warhammer: Chaos & Conquest
- 0
Warhammer: Chaos & Conquest currently has 0 live Twitch viewers; no comparable data is tracked for Rebel Horizons.
How these estimates are made
Rebel Horizons
Rebel Horizons is estimated to have 3 – 1k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Warhammer: Chaos & Conquest
Warhammer: Chaos & Conquest is estimated to have 470 – 2k players a day. Around 33k – 85k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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