Head to head
VRChat vs Zero-based World
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~218.1k | Down 0.5% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Zero-based World
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~33 | |
| August 2026 | ~33 | |
| July 2026 | ~33 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- VRChat
- 39.6kDown 22%
- Zero-based World
- —
VRChat currently has 39,648 peak concurrent Steam players; no comparable data is tracked for Zero-based World.
Discord members
- VRChat
- 416.5kUp 1.2%
- Zero-based World
- 45Down 2.2%
VRChat currently has about 9254× as many Discord members as Zero-based World — 416,451 vs 45.
Reddit members
- VRChat
- 239.7kUp 0.7%
- Zero-based World
- —
VRChat currently has 239,719 subreddit members; no comparable data is tracked for Zero-based World.
Twitch viewers
- VRChat
- 8.1kUp 13%
- Zero-based World
- —
VRChat currently has 8,052 live Twitch viewers; no comparable data is tracked for Zero-based World.
YouTube subscribers
- VRChat
- 129kUp 1.6%
- Zero-based World
- 48
VRChat currently has about 2688× as many YouTube subscribers as Zero-based World — 129,000 vs 48.
How these estimates are made
VRChat
VRChat is estimated to have 120k – 440k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Zero-based World
Zero-based World is showing no measurable concurrent players on Steam. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


