Head to head
VRChat vs WonderKing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.3k | |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
WonderKing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.2k | Down 3.6% |
| September 2026 | ~1.2k | Down 2.2% |
| August 2026 | ~1.3k | Up 0.2% |
| July 2026 | ~1.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- VRChat
- 44.7kDown 10%
- WonderKing
- 167Down 37%
VRChat currently has about 268× as many peak concurrent Steam players as WonderKing — 44,693 vs 167.
Discord members
- VRChat
- 417.7kDown 0.2%
- WonderKing
- 3.8kDown 1.2%
VRChat currently has about 111× as many Discord members as WonderKing — 417,725 vs 3,771.
Reddit members
- VRChat
- 242.3kUp 0.6%
- WonderKing
- —
VRChat currently has 242,292 subreddit members; no comparable data is tracked for WonderKing.
Twitch viewers
- VRChat
- 6kDown 7.2%
- WonderKing
- 0
VRChat currently has 6,018 live Twitch viewers, while WonderKing has 0.
YouTube subscribers
- VRChat
- 131kUp 0.8%
- WonderKing
- —
VRChat currently has 131,000 YouTube subscribers; no comparable data is tracked for WonderKing.
How these estimates are made
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
WonderKing
WonderKing is estimated to have 440 – 2k players a day. Around 12k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


