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Head to head

VRChat vs Windsor

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2017 · 10 years ago
March 2022 · 5 years ago

Daily players

120k – 440k
No population data

Estimated players

208.1kDown 5.8%
323Up 0.9%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS
  • Android

Player activity

Smoothed estimated players over time.

VRChatWindsor

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~218.2kDown 0.4%
August 2026~219.1kUp 0.5%
July 2026~218k

Windsor

Average monthly estimated players
MonthEstimated playersChange
September 2026~340Up 4.6%
August 2026~325Up 1.9%
July 2026~319

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

VRChat
42.3kDown 17%
Windsor

VRChat currently has 42,288 peak concurrent Steam players; no comparable data is tracked for Windsor.

Discord members

VRChat
416.5kUp 1.2%
Windsor
1.3kUp 7.0%

VRChat currently has about 309× as many Discord members as Windsor — 416,451 vs 1,346.

Reddit members

VRChat
239.7kUp 0.7%
Windsor

VRChat currently has 239,745 subreddit members; no comparable data is tracked for Windsor.

Twitch viewers

VRChat
8.1kUp 13%
Windsor

VRChat currently has 8,052 live Twitch viewers; no comparable data is tracked for Windsor.

YouTube subscribers

VRChat
129kUp 1.6%
Windsor

VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for Windsor.

How these estimates are made

VRChat

VRChat is estimated to have 120k – 440k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Windsor

Windsor is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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