Head to head
VRChat vs War of Castle VR
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~217k | Down 0.9% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
War of Castle VR
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1 | |
| August 2026 | ~1 | |
| July 2026 | ~1 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- VRChat
- 45.3kDown 9.3%
- War of Castle VR
- —
VRChat currently has 45,306 peak concurrent Steam players; no comparable data is tracked for War of Castle VR.
Discord members
- VRChat
- 416.7kUp 1.1%
- War of Castle VR
- —
VRChat currently has 416,675 Discord members; no comparable data is tracked for War of Castle VR.
Reddit members
- VRChat
- 239.8kUp 0.7%
- War of Castle VR
- —
VRChat currently has 239,801 subreddit members; no comparable data is tracked for War of Castle VR.
Twitch viewers
- VRChat
- 9.2kUp 23%
- War of Castle VR
- —
VRChat currently has 9,203 live Twitch viewers; no comparable data is tracked for War of Castle VR.
YouTube subscribers
- VRChat
- 129kUp 1.6%
- War of Castle VR
- —
VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for War of Castle VR.
How these estimates are made
VRChat
VRChat is estimated to have 110k – 370k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
War of Castle VR
War of Castle VR is showing no measurable concurrent players on Steam. Around 350 – 900 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


