Head to head
Veloren vs World of Tanks: Heat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
Veloren
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~8.7k | Up 1.8% |
| August 2026 | ~8.6k | Up 1.6% |
| July 2026 | ~8.4k | — |
World of Tanks: Heat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~27.5k | Up 4.7% |
| August 2026 | ~26.3k | Down 1.9% |
| July 2026 | ~26.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Veloren
- 21.7kDown 0.2%
- World of Tanks: Heat
- 95.3kDown 1.2%
World of Tanks: Heat currently has about 4.4× as many Discord members as Veloren — 95,306 vs 21,671.
Reddit members
- Veloren
- 12.7kUp 0.3%
- World of Tanks: Heat
- 2.3kUp 5.4%
Veloren currently has about 5.6× as many subreddit members as World of Tanks: Heat — 12,722 vs 2,289.
Twitch viewers
- Veloren
- 0Down 100%
- World of Tanks: Heat
- 70Down 38%
Veloren currently has 0 live Twitch viewers, while World of Tanks: Heat has 70.
YouTube subscribers
- Veloren
- 8.2k
- World of Tanks: Heat
- 9.3kUp 3.3%
Veloren and World of Tanks: Heat are nearly even on YouTube subscribers — 8,220 vs 9,350.
Steam concurrent players
- Veloren
- —
- World of Tanks: Heat
- 207Down 60%
World of Tanks: Heat currently has 207 peak concurrent Steam players; no comparable data is tracked for Veloren.
How these estimates are made
Veloren
Veloren is estimated to have 26 – 12k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
World of Tanks: Heat
World of Tanks: Heat is estimated to have 1k – 4k players a day. Around 150k – 380k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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