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Head to head

Urban Rivals World vs Warfare 1944

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2009 · 17 years ago
July 2020 · 6 years ago

Daily players

75 – 260
No population data

Estimated players

2.1kDown 2.5%
100k

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Urban Rivals WorldWarfare 1944

Urban Rivals World

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 3.1%
August 2026~2kUp 12%
July 2026~1.8k

Warfare 1944

Average monthly estimated players
MonthEstimated playersChange
September 2026~100k
August 2026~100.1kDown 0.9%
July 2026~101k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Urban Rivals World
36Up 24%
Warfare 1944

Urban Rivals World currently has 36 peak concurrent Steam players; no comparable data is tracked for Warfare 1944.

Discord members

Urban Rivals World
6k
Warfare 1944

Urban Rivals World currently has 6,016 Discord members; no comparable data is tracked for Warfare 1944.

Twitch viewers

Urban Rivals World
0Down 100%
Warfare 1944
0

Urban Rivals World currently has 0 live Twitch viewers, while Warfare 1944 has 0.

YouTube subscribers

Urban Rivals World
4.3k
Warfare 1944
1m

Warfare 1944 currently has about 230× as many YouTube subscribers as Urban Rivals World — 1,000,000 vs 4,340.

How these estimates are made

Urban Rivals World

Urban Rivals World is estimated to have 75 – 260 players a day. Around 21k – 54k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warfare 1944

Warfare 1944 is showing no measurable concurrent players on Steam. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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