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Head to head

UpRunner vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2024 · 2 years ago
February 2017 · 10 years ago

Daily players

2 – 950
120k – 420k

Estimated players

306Up 8.8%
219.4kUp 4.2%

Available on

  • Browser
  • Windows
  • Linux
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

UpRunnerVRChat

UpRunner

Average monthly estimated players
MonthEstimated playersChange
October 2026~285Up 2.2%
September 2026~279Up 4.5%
August 2026~267Up 16%
July 2026~231—

VRChat

Average monthly estimated players
MonthEstimated playersChange
October 2026~216.7kUp 0.3%
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

UpRunner
766Down 2.0%
VRChat
419.1kUp 0.2%

VRChat currently has about 547× as many Discord members as UpRunner — 419,130 vs 766.

YouTube subscribers

UpRunner
535Up 0.2%
VRChat
131kUp 0.8%

VRChat currently has about 245× as many YouTube subscribers as UpRunner — 131,000 vs 535.

Steam concurrent players

UpRunner
—
VRChat
39kDown 15%

VRChat currently has 39,042 peak concurrent Steam players; no comparable data is tracked for UpRunner.

Reddit members

UpRunner
—
VRChat
242.2kUp 0.6%

VRChat currently has 242,180 subreddit members; no comparable data is tracked for UpRunner.

Twitch viewers

UpRunner
—
VRChat
6.9kDown 5.2%

VRChat currently has 6,887 live Twitch viewers; no comparable data is tracked for UpRunner.

How these estimates are made

UpRunner

UpRunner is estimated to have 2 – 950 players a day. Around 2k – 160k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 120k – 420k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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