Head to head
Underlight vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Underlight
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~13 | |
| September 2026 | ~13 | |
| August 2026 | ~13 | |
| July 2026 | ~13 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.1k | |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Underlight
- 1Down 67%
- VRChat
- 50.9kDown 14%
VRChat currently has about 50857× as many peak concurrent Steam players as Underlight — 50,857 vs 1.
Discord members
- Underlight
- —
- VRChat
- 419.9kUp 0.8%
VRChat currently has 419,859 Discord members; no comparable data is tracked for Underlight.
Reddit members
- Underlight
- —
- VRChat
- 241.4kUp 0.6%
VRChat currently has 241,429 subreddit members; no comparable data is tracked for Underlight.
Twitch viewers
- Underlight
- —
- VRChat
- 7.1kDown 16%
VRChat currently has 7,131 live Twitch viewers; no comparable data is tracked for Underlight.
YouTube subscribers
- Underlight
- —
- VRChat
- 130kUp 0.8%
VRChat currently has 130,000 YouTube subscribers; no comparable data is tracked for Underlight.
How these estimates are made
Underlight
Underlight is estimated to have 5 – 18 players a day. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 140k – 510k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


