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Trip Troupe vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2018 · 8 years ago
February 2017 · 10 years ago

Daily players

No population data
120k – 420k

Estimated players

20Down 3.8%
213.9kUp 3.8%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Trip TroupeVRChat

Trip Troupe

Average monthly estimated players
MonthEstimated playersChange
September 2026~20Down 9.1%
August 2026~22Up 4.8%
July 2026~21

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.3kDown 1.7%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Trip Troupe
66
VRChat
417.6kUp 1.0%

VRChat currently has about 6327× as many Discord members as Trip Troupe — 417,551 vs 66.

Steam concurrent players

Trip Troupe
VRChat
41.3kDown 22%

VRChat currently has 41,258 peak concurrent Steam players; no comparable data is tracked for Trip Troupe.

Reddit members

Trip Troupe
VRChat
240.2kUp 0.7%

VRChat currently has 240,194 subreddit members; no comparable data is tracked for Trip Troupe.

Twitch viewers

Trip Troupe
VRChat
9.1kUp 30%

VRChat currently has 9,080 live Twitch viewers; no comparable data is tracked for Trip Troupe.

YouTube subscribers

Trip Troupe
VRChat
129kUp 0.8%

VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for Trip Troupe.

How these estimates are made

Trip Troupe

Trip Troupe is showing no measurable concurrent players on Steam. Around 650 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 120k – 420k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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