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Head to head

Travian: Legends vs World Wide Hack

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2004 · 22 years ago
December 2021 · 5 years ago

Daily players

42 – 20k
No population data

Estimated players

26.7kUp 4.2%
221

Available on

  • Browser
  • Browser
  • Windows
  • macOS
  • Linux

Perspectives

Player activity

Smoothed estimated players over time.

Travian: LegendsWorld Wide Hack

Travian: Legends

Average monthly estimated players
MonthEstimated playersChange
September 2026~26.3kUp 2.4%
August 2026~25.7k
July 2026~25.7k—

World Wide Hack

Average monthly estimated players
MonthEstimated playersChange
September 2026~227
August 2026~227Up 19%
July 2026~191—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Travian: Legends
114.5kDown 0.2%
World Wide Hack
904Down 0.7%

Travian: Legends currently has about 127× as many Discord members as World Wide Hack — 114,522 vs 904.

Twitch viewers

Travian: Legends
0
World Wide Hack
—

Travian: Legends currently has 0 live Twitch viewers; no comparable data is tracked for World Wide Hack.

YouTube subscribers

Travian: Legends
9.2k
World Wide Hack
55Down 1.8%

Travian: Legends currently has about 166× as many YouTube subscribers as World Wide Hack — 9,150 vs 55.

Steam concurrent players

Travian: Legends
—
World Wide Hack
0

World Wide Hack currently has 0 peak concurrent Steam players; no comparable data is tracked for Travian: Legends.

How these estimates are made

Travian: Legends

Travian: Legends is estimated to have 42 – 20k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World Wide Hack

World Wide Hack is showing no measurable concurrent players on Steam. Around 3k – 9k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.