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Top Heroes vs Urban Rivals World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2024 · 3 years ago
December 2009 · 17 years ago

Daily players

960 – 3k
70 – 250

Estimated players

60.6kDown 0.2%
2.1kUp 12%

Available on

  • Windows
  • Android
  • iOS
  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Top HeroesUrban Rivals World

Top Heroes

Average monthly estimated players
MonthEstimated playersChange
August 2026~60.9kUp 20%
July 2026~50.7k

Urban Rivals World

Average monthly estimated players
MonthEstimated playersChange
August 2026~2kUp 12%
July 2026~1.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Top Heroes
356Up 12%
Urban Rivals World
26Down 26%

Top Heroes currently has about 14× as many peak concurrent Steam players as Urban Rivals World — 356 vs 26.

Discord members

Top Heroes
272.8kUp 0.7%
Urban Rivals World
6kDown 0.1%

Top Heroes currently has about 45× as many Discord members as Urban Rivals World — 272,818 vs 6,019.

Twitch viewers

Top Heroes
1Down 88%
Urban Rivals World
0Down 100%

Top Heroes currently has 1 live Twitch viewers, while Urban Rivals World has 0.

YouTube subscribers

Top Heroes
Urban Rivals World
4.3kDown 0.2%

Urban Rivals World currently has 4,340 YouTube subscribers; no comparable data is tracked for Top Heroes.

How these estimates are made

Top Heroes

Top Heroes is estimated to have 960 – 3k players a day. Around 5k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Urban Rivals World

Urban Rivals World is estimated to have 70 – 250 players a day. Around 21k – 54k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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