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Head to head

Tom Clancy's The Division vs Virtual Battlegrounds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 11 years ago
March 2019 · 8 years ago

Daily players

3k – 11k
No population data

Estimated players

53.1kUp 0.8%
48

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

Tom Clancy's The DivisionVirtual Battlegrounds

Tom Clancy's The Division

Average monthly estimated players
MonthEstimated playersChange
September 2026~52.6kUp 0.3%
August 2026~52.5kUp 0.2%
July 2026~52.4k

Virtual Battlegrounds

Average monthly estimated players
MonthEstimated playersChange
September 2026~48
August 2026~48
July 2026~48

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Tom Clancy's The Division
872Up 97%
Virtual Battlegrounds
0

Tom Clancy's The Division currently has 872 peak concurrent Steam players, while Virtual Battlegrounds has 0.

Reddit members

Tom Clancy's The Division
427.3kUp 0.4%
Virtual Battlegrounds

Tom Clancy's The Division currently has 427,273 subreddit members; no comparable data is tracked for Virtual Battlegrounds.

Twitch viewers

Tom Clancy's The Division
39Down 39%
Virtual Battlegrounds

Tom Clancy's The Division currently has 39 live Twitch viewers; no comparable data is tracked for Virtual Battlegrounds.

How these estimates are made

Tom Clancy's The Division

Tom Clancy's The Division is estimated to have 3k – 11k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Virtual Battlegrounds

Virtual Battlegrounds is showing no measurable concurrent players on Steam. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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