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Tom Clancy's The Division vs Unlimited Heart

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

March 2016 · 11 years ago
To be announced

Daily players

3k – 11k
No population data

Estimated players

53.2k
1

Available on

  • Windows
  • PlayStation
  • Xbox

Perspectives

—

Player activity

Smoothed estimated players over time.

Tom Clancy's The DivisionUnlimited Heart

Tom Clancy's The Division

Average monthly estimated players
MonthEstimated playersChange
October 2026~53.2kUp 0.8%
September 2026~52.8kUp 0.7%
August 2026~52.5kUp 0.2%
July 2026~52.4k—

Unlimited Heart

Average monthly estimated players
MonthEstimated playersChange
October 2026~1
September 2026~1
August 2026~1
July 2026~1—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Tom Clancy's The Division
1.3kUp 126%
Unlimited Heart
—

Tom Clancy's The Division currently has 1,295 peak concurrent Steam players; no comparable data is tracked for Unlimited Heart.

Reddit members

Tom Clancy's The Division
428.2kUp 0.4%
Unlimited Heart
—

Tom Clancy's The Division currently has 428,195 subreddit members; no comparable data is tracked for Unlimited Heart.

Twitch viewers

Tom Clancy's The Division
25Down 66%
Unlimited Heart
—

Tom Clancy's The Division currently has 25 live Twitch viewers; no comparable data is tracked for Unlimited Heart.

How these estimates are made

Tom Clancy's The Division

Tom Clancy's The Division is estimated to have 3k – 11k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Unlimited Heart

Unlimited Heart is showing no measurable concurrent players on Steam. Around 250 – 640 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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