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TheWaveVR vs VRChat

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2017 · 9 years ago
February 2017 · 10 years ago

Daily players

No population data
150k – 540k

Estimated players

58Down 0.2%
225.5kUp 3.2%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

TheWaveVRVRChat

TheWaveVR

Average monthly estimated players
MonthEstimated playersChange
September 2026~58
August 2026~58
July 2026~58—

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

TheWaveVR
—
VRChat
45.6kDown 27%

VRChat currently has 45,608 peak concurrent Steam players; no comparable data is tracked for TheWaveVR.

Discord members

TheWaveVR
—
VRChat
418.4kUp 0.9%

VRChat currently has 418,428 Discord members; no comparable data is tracked for TheWaveVR.

Reddit members

TheWaveVR
—
VRChat
240.7kUp 0.6%

VRChat currently has 240,727 subreddit members; no comparable data is tracked for TheWaveVR.

Twitch viewers

TheWaveVR
—
VRChat
7.3kDown 55%

VRChat currently has 7,261 live Twitch viewers; no comparable data is tracked for TheWaveVR.

YouTube subscribers

TheWaveVR
—
VRChat
130kUp 1.6%

VRChat currently has 130,000 YouTube subscribers; no comparable data is tracked for TheWaveVR.

How these estimates are made

TheWaveVR

TheWaveVR is showing no measurable concurrent players on Steam. Around 18k – 45k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 150k – 540k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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