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Head to head

The Legend of Neverland vs Zula

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2021 · 5 years ago
December 2016 · 10 years ago

Daily players

14 – 7k
210 – 730

Estimated players

5.8kUp 3.8%
77.5k

Available on

  • Android
  • iOS
  • Windows
  • Windows

Developers

—

Publishers

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Player activity

Smoothed estimated players over time.

The Legend of NeverlandZula

The Legend of Neverland

Average monthly estimated players
MonthEstimated playersChange
October 2026~5.7kUp 0.5%
September 2026~5.6kUp 1.4%
August 2026~5.6kUp 0.4%
July 2026~5.5k—

Zula

Average monthly estimated players
MonthEstimated playersChange
October 2026~77.5kDown 0.1%
September 2026~77.6k
August 2026~77.6k
July 2026~77.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

The Legend of Neverland
23.7kDown 0.1%
Zula
1.4kUp 0.2%

The Legend of Neverland currently has about 18× as many Discord members as Zula — 23,678 vs 1,350.

Twitch viewers

The Legend of Neverland
0Down 100%
Zula
1Down 94%

The Legend of Neverland currently has 0 live Twitch viewers, while Zula has 1.

YouTube subscribers

The Legend of Neverland
4.8kUp 0.2%
Zula
764kDown 0.1%

Zula currently has about 159× as many YouTube subscribers as The Legend of Neverland — 764,000 vs 4,820.

Steam concurrent players

The Legend of Neverland
—
Zula
3Down 98%

Zula currently has 3 peak concurrent Steam players; no comparable data is tracked for The Legend of Neverland.

How these estimates are made

The Legend of Neverland

The Legend of Neverland is estimated to have 14 – 7k players a day. Around 7k – 680k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Zula

Zula is estimated to have 210 – 730 players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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