Head to head
The Last Conflict vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
The Last Conflict
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~27 | Up 3.8% |
| August 2026 | ~26 | Down 3.7% |
| July 2026 | ~27 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~215k | Down 1.8% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- The Last Conflict
- 0Down 100%
- VRChat
- 35.8kDown 29%
The Last Conflict currently has 0 peak concurrent Steam players, while VRChat has 35,760.
Discord members
- The Last Conflict
- —
- VRChat
- 418.1kUp 0.9%
VRChat currently has 418,149 Discord members; no comparable data is tracked for The Last Conflict.
Reddit members
- The Last Conflict
- —
- VRChat
- 240.5kUp 0.7%
VRChat currently has 240,520 subreddit members; no comparable data is tracked for The Last Conflict.
Twitch viewers
- The Last Conflict
- —
- VRChat
- 6.2kDown 71%
VRChat currently has 6,242 live Twitch viewers; no comparable data is tracked for The Last Conflict.
YouTube subscribers
- The Last Conflict
- —
- VRChat
- 129kUp 0.8%
VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for The Last Conflict.
How these estimates are made
The Last Conflict
The Last Conflict is showing no measurable concurrent players on Steam. Around 9k – 23k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


