Head to head
The Dragon Odyssey vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
The Dragon Odyssey
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~10 | |
| July 2026 | ~10 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~218.9k | Up 0.4% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- The Dragon Odyssey
- 1Down 86%
- VRChat
- 45.8kDown 23%
VRChat currently has about 45845× as many peak concurrent Steam players as The Dragon Odyssey — 45,845 vs 1.
Discord members
- The Dragon Odyssey
- —
- VRChat
- 414.9kUp 1.2%
VRChat currently has 414,913 Discord members; no comparable data is tracked for The Dragon Odyssey.
Reddit members
- The Dragon Odyssey
- —
- VRChat
- 239.2kUp 0.7%
VRChat currently has 239,245 subreddit members; no comparable data is tracked for The Dragon Odyssey.
Twitch viewers
- The Dragon Odyssey
- —
- VRChat
- 7.8kDown 25%
VRChat currently has 7,794 live Twitch viewers; no comparable data is tracked for The Dragon Odyssey.
YouTube subscribers
- The Dragon Odyssey
- —
- VRChat
- 128kUp 0.8%
VRChat currently has 128,000 YouTube subscribers; no comparable data is tracked for The Dragon Odyssey.
How these estimates are made
The Dragon Odyssey
The Dragon Odyssey is estimated to have 13 – 44 players a day. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 150k – 540k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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