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Head to head

The Crew 2 vs VirtualCast

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2018 · 8 years ago
April 2018 · 8 years ago

Daily players

2k – 6k
60 – 210

Estimated players

39.5kUp 4.6%
370Up 0.7%

Available on

  • PlayStation
  • Windows
  • Xbox
  • Windows

Developers

Player activity

Smoothed estimated players over time.

The Crew 2VirtualCast

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.1kUp 5.6%
July 2026~36.1k

VirtualCast

Average monthly estimated players
MonthEstimated playersChange
August 2026~365Up 1.4%
July 2026~360

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

The Crew 2
621Down 2.8%
VirtualCast
24Up 200%

The Crew 2 currently has about 26× as many peak concurrent Steam players as VirtualCast — 621 vs 24.

Discord members

The Crew 2
101.7kDown 0.4%
VirtualCast

The Crew 2 currently has 101,651 Discord members; no comparable data is tracked for VirtualCast.

Reddit members

The Crew 2
21.9kUp 0.3%
VirtualCast

The Crew 2 currently has 21,928 subreddit members; no comparable data is tracked for VirtualCast.

Twitch viewers

The Crew 2
6Down 63%
VirtualCast
0

The Crew 2 currently has 6 live Twitch viewers, while VirtualCast has 0.

YouTube subscribers

The Crew 2
VirtualCast
3.5k

VirtualCast currently has 3,470 YouTube subscribers; no comparable data is tracked for The Crew 2.

How these estimates are made

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VirtualCast

VirtualCast is estimated to have 60 – 210 players a day. Around 4k – 10k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.