Head to head
The Crew 2 vs Victory: The Age of Racing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- PlayStation
- Windows
- Xbox
- Windows
Player activity
Smoothed estimated players over time.
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39.1k | Up 2.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Victory: The Age of Racing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~134 | |
| August 2026 | ~134 | Up 0.8% |
| July 2026 | ~133 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- The Crew 2
- 712Up 36%
- Victory: The Age of Racing
- 0
The Crew 2 currently has 712 peak concurrent Steam players, while Victory: The Age of Racing has 0.
Discord members
- The Crew 2
- 101.5kDown 0.5%
- Victory: The Age of Racing
- —
The Crew 2 currently has 101,483 Discord members; no comparable data is tracked for Victory: The Age of Racing.
Reddit members
- The Crew 2
- 22kUp 0.2%
- Victory: The Age of Racing
- —
The Crew 2 currently has 21,960 subreddit members; no comparable data is tracked for Victory: The Age of Racing.
Twitch viewers
- The Crew 2
- 22Up 83%
- Victory: The Age of Racing
- —
The Crew 2 currently has 22 live Twitch viewers; no comparable data is tracked for Victory: The Age of Racing.
How these estimates are made
The Crew 2
The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Victory: The Age of Racing
Victory: The Age of Racing is estimated to have 3 – 9 players a day. Around 36k – 92k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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