Head to head
Territorial.io vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Android
- iOS
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Territorial.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~9.1k | Down 1.0% |
| September 2026 | ~9.2k | Down 0.3% |
| August 2026 | ~9.2k | Down 0.1% |
| July 2026 | ~9.2k | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~37.5k | Down 1.2% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Territorial.io
- 30.5kDown 0.9%
- The Crew 2
- 101.7kUp 0.2%
The Crew 2 currently has about 3.3× as many Discord members as Territorial.io — 101,734 vs 30,471.
Reddit members
- Territorial.io
- 9.6kUp 0.3%
- The Crew 2
- 22.1kUp 0.5%
The Crew 2 currently has about 2.3× as many subreddit members as Territorial.io — 22,050 vs 9,551.
Twitch viewers
- Territorial.io
- 0
- The Crew 2
- 8Down 11%
Territorial.io currently has 0 live Twitch viewers, while The Crew 2 has 8.
YouTube subscribers
- Territorial.io
- 11.2k
- The Crew 2
- —
Territorial.io currently has 11,200 YouTube subscribers; no comparable data is tracked for The Crew 2.
Steam concurrent players
- Territorial.io
- —
- The Crew 2
- 378Down 39%
The Crew 2 currently has 378 peak concurrent Steam players; no comparable data is tracked for Territorial.io.
How these estimates are made
Territorial.io
Territorial.io is estimated to have 21 – 10k players a day. Around 10k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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