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Head to head

Tanks Blitz vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2022 · 4 years ago
June 2018 · 8 years ago

Daily players

250 – 120k
2k – 5k

Estimated players

128.1k
36.9kDown 4.0%

Available on

  • Windows
  • macOS
  • Android
  • iOS
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

Tanks BlitzThe Crew 2

Tanks Blitz

Average monthly estimated players
MonthEstimated playersChange
August 2026~128.2kUp 0.1%
July 2026~128k

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.5kUp 6.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Tanks Blitz
28Down 98%
The Crew 2
5Down 72%

Tanks Blitz currently has about 5.6× as many live Twitch viewers as The Crew 2 — 28 vs 5.

YouTube subscribers

Tanks Blitz
1.3m
The Crew 2

Tanks Blitz currently has 1,280,000 YouTube subscribers; no comparable data is tracked for The Crew 2.

Steam concurrent players

Tanks Blitz
The Crew 2
313Down 54%

The Crew 2 currently has 313 peak concurrent Steam players; no comparable data is tracked for Tanks Blitz.

Discord members

Tanks Blitz
The Crew 2
101.9k

The Crew 2 currently has 101,935 Discord members; no comparable data is tracked for Tanks Blitz.

Reddit members

Tanks Blitz
The Crew 2
21.9k

The Crew 2 currently has 21,910 subreddit members; no comparable data is tracked for Tanks Blitz.

How these estimates are made

Tanks Blitz

Tanks Blitz is estimated to have 250 – 120k players a day. Around 75k – 7m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 2k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.