Head to head
Supernova Shards vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Supernova Shards
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.2k | |
| September 2026 | ~1.2k | Down 0.4% |
| August 2026 | ~1.2k | |
| July 2026 | ~1.2k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~213.2k | Down 1.3% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Supernova Shards
- 5.8kDown 0.3%
- VRChat
- 418.9kUp 0.8%
VRChat currently has about 72× as many Discord members as Supernova Shards — 418,885 vs 5,808.
Steam concurrent players
- Supernova Shards
- —
- VRChat
- 40.1kDown 27%
VRChat currently has 40,113 peak concurrent Steam players; no comparable data is tracked for Supernova Shards.
Reddit members
- Supernova Shards
- —
- VRChat
- 240.9kUp 0.6%
VRChat currently has 240,897 subreddit members; no comparable data is tracked for Supernova Shards.
Twitch viewers
- Supernova Shards
- —
- VRChat
- 5.8kDown 13%
VRChat currently has 5,817 live Twitch viewers; no comparable data is tracked for Supernova Shards.
YouTube subscribers
- Supernova Shards
- —
- VRChat
- 130kUp 1.6%
VRChat currently has 130,000 YouTube subscribers; no comparable data is tracked for Supernova Shards.
How these estimates are made
Supernova Shards
Supernova Shards is estimated to have 2 – 1k players a day. Around 2k – 170k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 120k – 440k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


