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Head to head

Supernova Shards vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2018 · 8 years ago

Daily players

No population data
1k – 5k

Estimated players

1.2kDown 0.3%
36.1kDown 7.0%

Available on

  • PlayStation
  • Windows
  • Xbox

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Supernova ShardsThe Crew 2

Supernova Shards

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.2kDown 0.3%
August 2026~1.2k
July 2026~1.2k

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~38.6kUp 1.1%
August 2026~38.2kUp 5.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Supernova Shards
5.8kDown 0.3%
The Crew 2
101.8kDown 0.2%

The Crew 2 currently has about 18× as many Discord members as Supernova Shards — 101,789 vs 5,816.

Steam concurrent players

Supernova Shards
The Crew 2
324Down 40%

The Crew 2 currently has 324 peak concurrent Steam players; no comparable data is tracked for Supernova Shards.

Reddit members

Supernova Shards
The Crew 2
22kUp 0.3%

The Crew 2 currently has 21,979 subreddit members; no comparable data is tracked for Supernova Shards.

Twitch viewers

Supernova Shards
The Crew 2
9Down 79%

The Crew 2 currently has 9 live Twitch viewers; no comparable data is tracked for Supernova Shards.

How these estimates are made

Supernova Shards

Supernova Shards is estimated to have 2 – 920 players a day. Around 2k – 150k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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