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Head to head

Superhex.io vs Zula

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2017 · 9 years ago
December 2016 · 10 years ago

Daily players

6 – 3k
320 – 1k

Estimated players

4.5k
77.5k

Available on

  • Browser
  • Android
  • iOS
  • Windows

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

Superhex.ioZula

Superhex.io

Average monthly estimated players
MonthEstimated playersChange
October 2026~4.5k
September 2026~4.5kDown 0.2%
August 2026~4.5k
July 2026~4.5k—

Zula

Average monthly estimated players
MonthEstimated playersChange
October 2026~77.5kDown 0.1%
September 2026~77.6k
August 2026~77.6k
July 2026~77.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Superhex.io
90
Zula
—

Superhex.io currently has 90 subreddit members; no comparable data is tracked for Zula.

YouTube subscribers

Superhex.io
45k
Zula
764kDown 0.1%

Zula currently has about 17× as many YouTube subscribers as Superhex.io — 764,000 vs 45,000.

Steam concurrent players

Superhex.io
—
Zula
136Up 17%

Zula currently has 136 peak concurrent Steam players; no comparable data is tracked for Superhex.io.

Discord members

Superhex.io
—
Zula
1.4kUp 0.7%

Zula currently has 1,352 Discord members; no comparable data is tracked for Superhex.io.

Twitch viewers

Superhex.io
—
Zula
0Down 100%

Zula currently has 0 live Twitch viewers; no comparable data is tracked for Superhex.io.

How these estimates are made

Superhex.io

Superhex.io is estimated to have 6 – 3k players a day. Around 5k – 460k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Zula

Zula is estimated to have 320 – 1k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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