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Head to head

Super Versus vs Tom Clancy's The Division

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
March 2016 · 10 years ago

Daily players

No population data
2k – 6k

Estimated players

7
52.5k

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

Super VersusTom Clancy's The Division

Super Versus

Average monthly estimated players
MonthEstimated playersChange
August 2026~7
July 2026~7

Tom Clancy's The Division

Average monthly estimated players
MonthEstimated playersChange
August 2026~52.4kUp 0.1%
July 2026~52.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Super Versus
74
Tom Clancy's The Division

Super Versus currently has 74 YouTube subscribers; no comparable data is tracked for Tom Clancy's The Division.

Steam concurrent players

Super Versus
Tom Clancy's The Division
484Down 21%

Tom Clancy's The Division currently has 484 peak concurrent Steam players; no comparable data is tracked for Super Versus.

Reddit members

Super Versus
Tom Clancy's The Division
424.9k

Tom Clancy's The Division currently has 424,918 subreddit members; no comparable data is tracked for Super Versus.

Twitch viewers

Super Versus
Tom Clancy's The Division
76Down 13%

Tom Clancy's The Division currently has 76 live Twitch viewers; no comparable data is tracked for Super Versus.

How these estimates are made

Super Versus

Super Versus is estimated to have 1 – 450 players a day. Around 630 – 67k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Tom Clancy's The Division

Tom Clancy's The Division is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.