Head to head
Super Animal Royale vs Yni^
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Nintendo
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Super Animal Royale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39.3k | Up 0.4% |
| August 2026 | ~39.1k | Up 0.3% |
| July 2026 | ~39k | — |
Yni^
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~123 | |
| August 2026 | ~123 | Up 0.8% |
| July 2026 | ~122 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Super Animal Royale
- 562Up 5.8%
- Yni^
- —
Super Animal Royale currently has 562 peak concurrent Steam players; no comparable data is tracked for Yni^.
Discord members
- Super Animal Royale
- 115.5kUp 0.5%
- Yni^
- 114
Super Animal Royale currently has about 1013× as many Discord members as Yni^ — 115,463 vs 114.
Reddit members
- Super Animal Royale
- 9.4kUp 1.4%
- Yni^
- —
Super Animal Royale currently has 9,443 subreddit members; no comparable data is tracked for Yni^.
Twitch viewers
- Super Animal Royale
- 80Up 9.6%
- Yni^
- —
Super Animal Royale currently has 80 live Twitch viewers; no comparable data is tracked for Yni^.
YouTube subscribers
- Super Animal Royale
- 31.6kUp 1.0%
- Yni^
- 844Up 0.4%
Super Animal Royale currently has about 37× as many YouTube subscribers as Yni^ — 31,600 vs 844.
How these estimates are made
Super Animal Royale
Super Animal Royale is estimated to have 2k – 6k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Yni^
Yni^ is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


