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Head to head

Sunday City vs World of Rune

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2025 · 11 months ago
August 2023 · 3 years ago

Daily players

24 – 11k
3 – 9

Estimated players

36.6kUp 0.6%
2.8kDown 0.4%

Available on

  • Android
  • iOS
  • Windows

Developers

—

Publishers

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Player activity

Smoothed estimated players over time.

Sunday CityWorld of Rune

Sunday City

Average monthly estimated players
MonthEstimated playersChange
October 2026~36.2kUp 5.5%
September 2026~34.3kUp 8.7%
August 2026~31.6kUp 8.2%
July 2026~29.2k—

World of Rune

Average monthly estimated players
MonthEstimated playersChange
October 2026~2.7k
September 2026~2.7kUp 0.3%
August 2026~2.7kDown 0.4%
July 2026~2.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Sunday City
47.8kUp 28%
World of Rune
12.7k

Sunday City currently has about 3.8× as many Discord members as World of Rune — 47,792 vs 12,744.

Twitch viewers

Sunday City
1
World of Rune
—

Sunday City currently has 1 live Twitch viewers; no comparable data is tracked for World of Rune.

YouTube subscribers

Sunday City
260kUp 0.4%
World of Rune
—

Sunday City currently has 260,000 YouTube subscribers; no comparable data is tracked for World of Rune.

Steam concurrent players

Sunday City
—
World of Rune
0

World of Rune currently has 0 peak concurrent Steam players; no comparable data is tracked for Sunday City.

How these estimates are made

Sunday City

Sunday City is estimated to have 24 – 11k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World of Rune

World of Rune is estimated to have 3 – 9 players a day. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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