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Head to head

Sunday City vs Urban Rivals World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2025 · 10 months ago
December 2009 · 17 years ago

Daily players

34 – 16k
75 – 260

Estimated players

34.1kUp 1.2%
2.1kDown 2.5%

Available on

  • Android
  • iOS
  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Sunday CityUrban Rivals World

Sunday City

Average monthly estimated players
MonthEstimated playersChange
September 2026~33.7kUp 6.8%
August 2026~31.6kUp 8.2%
July 2026~29.2k

Urban Rivals World

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 3.1%
August 2026~2kUp 12%
July 2026~1.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Sunday City
35.8kUp 43%
Urban Rivals World
6k

Sunday City currently has about 6× as many Discord members as Urban Rivals World — 35,825 vs 6,016.

Twitch viewers

Sunday City
0Down 100%
Urban Rivals World
0Down 100%

Sunday City currently has 0 live Twitch viewers, while Urban Rivals World has 0.

YouTube subscribers

Sunday City
259kUp 0.4%
Urban Rivals World
4.3k

Sunday City currently has about 60× as many YouTube subscribers as Urban Rivals World — 259,000 vs 4,340.

Steam concurrent players

Sunday City
Urban Rivals World
36Up 24%

Urban Rivals World currently has 36 peak concurrent Steam players; no comparable data is tracked for Sunday City.

How these estimates are made

Sunday City

Sunday City is estimated to have 34 – 16k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Urban Rivals World

Urban Rivals World is estimated to have 75 – 260 players a day. Around 21k – 54k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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