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Strike Mole vs VRChat

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Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
February 2017 · 10 years ago

Daily players

No population data
110k – 400k

Estimated players

206.1kDown 3.7%

Available on

  • Windows
  • Android
  • iOS

Platforms

Developers

Publishers

Player activity

Smoothed estimated players over time.

Strike MoleVRChat

Strike Mole

Average monthly estimated players
MonthEstimated playersChange
September 2026
August 2026
July 2026

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~216.2kDown 1.3%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Strike Mole
VRChat
51.7kUp 9.9%

VRChat currently has 51,709 peak concurrent Steam players; no comparable data is tracked for Strike Mole.

Discord members

Strike Mole
VRChat
416.7kUp 1.1%

VRChat currently has 416,675 Discord members; no comparable data is tracked for Strike Mole.

Reddit members

Strike Mole
VRChat
239.9kUp 0.7%

VRChat currently has 239,866 subreddit members; no comparable data is tracked for Strike Mole.

Twitch viewers

Strike Mole
VRChat
5.4kDown 14%

VRChat currently has 5,422 live Twitch viewers; no comparable data is tracked for Strike Mole.

YouTube subscribers

Strike Mole
VRChat
129kUp 1.6%

VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for Strike Mole.

How these estimates are made

Strike Mole

Strike Mole is showing no measurable concurrent players on Steam. Around 200 – 510 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 110k – 400k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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