Head to head
Stay Out vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Stay Out
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~11.7k | Up 4.3% |
| September 2026 | ~11.2k | Up 3.1% |
| August 2026 | ~10.9k | Up 2.5% |
| July 2026 | ~10.6k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.1k | |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Stay Out
- 1.9kDown 8.0%
- VRChat
- 45.2kDown 24%
VRChat currently has about 24× as many peak concurrent Steam players as Stay Out — 45,221 vs 1,852.
Discord members
- Stay Out
- 27kUp 1.3%
- VRChat
- 420.9kUp 0.8%
VRChat currently has about 16× as many Discord members as Stay Out — 420,871 vs 27,010.
Twitch viewers
- Stay Out
- 41Up 116%
- VRChat
- 7.1kUp 2.2%
VRChat currently has about 172× as many live Twitch viewers as Stay Out — 7,057 vs 41.
YouTube subscribers
- Stay Out
- 6.2kUp 0.5%
- VRChat
- 131kUp 1.6%
VRChat currently has about 21× as many YouTube subscribers as Stay Out — 131,000 vs 6,230.
Reddit members
- Stay Out
- —
- VRChat
- 241.8kUp 0.6%
VRChat currently has 241,847 subreddit members; no comparable data is tracked for Stay Out.
How these estimates are made
Stay Out
Stay Out is estimated to have 5k – 17k players a day. Around 530k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 120k – 420k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


