Head to head
Stay Out vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Stay Out
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~11.7k | Up 4.3% |
| September 2026 | ~11.2k | Up 3.1% |
| August 2026 | ~10.9k | Up 2.5% |
| July 2026 | ~10.6k | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.6k | Up 1.5% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Stay Out
- 1.9kDown 8.0%
- The Crew 2
- 473Down 37%
Stay Out currently has about 3.9× as many peak concurrent Steam players as The Crew 2 — 1,852 vs 473.
Discord members
- Stay Out
- 27kUp 1.3%
- The Crew 2
- 102.1kUp 0.3%
The Crew 2 currently has about 3.8× as many Discord members as Stay Out — 102,068 vs 27,010.
Twitch viewers
- Stay Out
- 41Up 116%
- The Crew 2
- 12Down 25%
Stay Out currently has about 3.4× as many live Twitch viewers as The Crew 2 — 41 vs 12.
YouTube subscribers
- Stay Out
- 6.2kUp 0.5%
- The Crew 2
- —
Stay Out currently has 6,230 YouTube subscribers; no comparable data is tracked for The Crew 2.
Reddit members
- Stay Out
- —
- The Crew 2
- 22.1kUp 0.4%
The Crew 2 currently has 22,075 subreddit members; no comparable data is tracked for Stay Out.
How these estimates are made
Stay Out
Stay Out is estimated to have 5k – 17k players a day. Around 530k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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