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State of Survival vs War Inc. Battlezone

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2019 · 7 years ago
June 2011 · 15 years ago

Daily players

370 – 1k
No population data

Estimated players

66.7kUp 0.8%
262

Available on

  • Android
  • iOS
  • Windows
  • Windows

Perspectives

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Player activity

Smoothed estimated players over time.

State of SurvivalWar Inc. Battlezone

State of Survival

Average monthly estimated players
MonthEstimated playersChange
October 2026~66.4kDown 0.3%
September 2026~66.6k
August 2026~66.6kUp 13%
July 2026~58.7k—

War Inc. Battlezone

Average monthly estimated players
MonthEstimated playersChange
October 2026~262
September 2026~262
August 2026~262Up 20%
July 2026~219—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

State of Survival
151Up 24%
War Inc. Battlezone
0

State of Survival currently has 151 peak concurrent Steam players, while War Inc. Battlezone has 0.

Discord members

State of Survival
224.2kDown 0.5%
War Inc. Battlezone
—

State of Survival currently has 224,154 Discord members; no comparable data is tracked for War Inc. Battlezone.

Twitch viewers

State of Survival
0Down 100%
War Inc. Battlezone
—

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for War Inc. Battlezone.

How these estimates are made

State of Survival

State of Survival is estimated to have 370 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

War Inc. Battlezone

War Inc. Battlezone is showing no measurable concurrent players on Steam. Around 64k – 160k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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