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Head to head

State of Survival vs VirtualCast

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2019 · 7 years ago
April 2018 · 8 years ago

Daily players

430 – 2k
60 – 210

Estimated players

66.7kUp 0.2%
370Up 0.7%

Available on

  • Android
  • iOS
  • Windows
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

State of SurvivalVirtualCast

State of Survival

Average monthly estimated players
MonthEstimated playersChange
August 2026~66.6kUp 13%
July 2026~58.7k

VirtualCast

Average monthly estimated players
MonthEstimated playersChange
August 2026~365Up 1.4%
July 2026~360

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

State of Survival
93Down 33%
VirtualCast
24Up 200%

State of Survival currently has about 3.9× as many peak concurrent Steam players as VirtualCast — 93 vs 24.

Discord members

State of Survival
225.8kDown 0.3%
VirtualCast

State of Survival currently has 225,849 Discord members; no comparable data is tracked for VirtualCast.

Twitch viewers

State of Survival
0Down 100%
VirtualCast
0

State of Survival currently has 0 live Twitch viewers, while VirtualCast has 0.

YouTube subscribers

State of Survival
VirtualCast
3.5k

VirtualCast currently has 3,470 YouTube subscribers; no comparable data is tracked for State of Survival.

How these estimates are made

State of Survival

State of Survival is estimated to have 430 – 2k players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VirtualCast

VirtualCast is estimated to have 60 – 210 players a day. Around 4k – 10k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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