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Head to head

State of Survival vs Time Raiders

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2019 · 7 years ago
June 2023 · 3 years ago

Daily players

300 – 1k
No population data

Estimated players

64.5kDown 3.3%
4

Available on

  • Android
  • iOS
  • Windows
  • Windows

Perspectives

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Developers

—
—

Publishers

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Player activity

Smoothed estimated players over time.

State of SurvivalTime Raiders

State of Survival

Average monthly estimated players
MonthEstimated playersChange
November 2026~64.4kDown 2.5%
October 2026~66.1kDown 0.8%
September 2026~66.6k
August 2026~66.6kUp 13%
July 2026~58.7k—

Time Raiders

Average monthly estimated players
MonthEstimated playersChange
November 2026~5
October 2026~5
September 2026~5
August 2026~5Up 25%
July 2026~4—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

State of Survival
95Down 30%
Time Raiders
1

State of Survival currently has about 95× as many peak concurrent Steam players as Time Raiders — 95 vs 1.

Discord members

State of Survival
213.3kDown 5.1%
Time Raiders
—

State of Survival currently has 213,252 Discord members; no comparable data is tracked for Time Raiders.

Twitch viewers

State of Survival
0Down 100%
Time Raiders
—

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Time Raiders.

How these estimates are made

State of Survival

State of Survival is estimated to have 300 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Time Raiders

Time Raiders is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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