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Star Citizen vs VR Sailing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2013 · 13 years ago
October 2024 · 2 years ago

Daily players

360 – 170k
No population data

Estimated players

163.3kUp 1.1%
33Up 1.5%

Available on

  • Windows
  • Linux

Platforms

Player activity

Smoothed estimated players over time.

Star CitizenVR Sailing

Star Citizen

Average monthly estimated players
MonthEstimated playersChange
September 2026~163.6k
August 2026~163.7kDown 0.6%
July 2026~164.6k

VR Sailing

Average monthly estimated players
MonthEstimated playersChange
September 2026~34Up 3.0%
August 2026~33Up 3.1%
July 2026~32

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Star Citizen
162.3kDown 0.2%
VR Sailing

Star Citizen currently has 162,285 Discord members; no comparable data is tracked for VR Sailing.

Reddit members

Star Citizen
530.9kUp 0.7%
VR Sailing

Star Citizen currently has 530,857 subreddit members; no comparable data is tracked for VR Sailing.

Twitch viewers

Star Citizen
2.9kDown 30%
VR Sailing

Star Citizen currently has 2,908 live Twitch viewers; no comparable data is tracked for VR Sailing.

YouTube subscribers

Star Citizen
575k
VR Sailing

Star Citizen currently has 575,000 YouTube subscribers; no comparable data is tracked for VR Sailing.

Steam concurrent players

Star Citizen
VR Sailing
0Down 100%

VR Sailing currently has 0 peak concurrent Steam players; no comparable data is tracked for Star Citizen.

How these estimates are made

Star Citizen

Star Citizen is estimated to have 360 – 170k players a day. Around 80k – 8m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VR Sailing

VR Sailing is showing no measurable concurrent players on Steam. Around 11k – 28k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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