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Head to head

Star Citizen vs Time Raiders

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2013 · 13 years ago
June 2023 · 3 years ago

Daily players

340 – 160k
3 – 9

Estimated players

163.3kDown 0.9%
5

Available on

  • Windows
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

Star CitizenTime Raiders

Star Citizen

Average monthly estimated players
MonthEstimated playersChange
August 2026~164.9kUp 0.2%
July 2026~164.6k

Time Raiders

Average monthly estimated players
MonthEstimated playersChange
August 2026~5Up 25%
July 2026~4

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Star Citizen
162.5kUp 0.2%
Time Raiders

Star Citizen currently has 162,474 Discord members; no comparable data is tracked for Time Raiders.

Reddit members

Star Citizen
524.4kUp 0.2%
Time Raiders

Star Citizen currently has 524,430 subreddit members; no comparable data is tracked for Time Raiders.

Twitch viewers

Star Citizen
2.1kDown 76%
Time Raiders

Star Citizen currently has 2,129 live Twitch viewers; no comparable data is tracked for Time Raiders.

YouTube subscribers

Star Citizen
574k
Time Raiders

Star Citizen currently has 574,000 YouTube subscribers; no comparable data is tracked for Time Raiders.

Steam concurrent players

Star Citizen
Time Raiders
1

Time Raiders currently has 1 peak concurrent Steam players; no comparable data is tracked for Star Citizen.

How these estimates are made

Star Citizen

Star Citizen is estimated to have 340 – 160k players a day. Around 79k – 8m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Time Raiders

Time Raiders is estimated to have 3 – 9 players a day. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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