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Head to head

Stalzone vs Struggle

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2022 · 4 years ago
October 2019 · 7 years ago

Daily players

42k – 150k
No population data

Estimated players

36.2kDown 8.2%

Available on

  • Windows
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

StalzoneStruggle

Stalzone

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.6kUp 7.6%
August 2026~36.8kUp 85%
July 2026~19.9k

Struggle

Average monthly estimated players
MonthEstimated playersChange
September 2026
August 2026
July 2026

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Stalzone
15.5kDown 16%
Struggle

Stalzone currently has 15,489 peak concurrent Steam players; no comparable data is tracked for Struggle.

Discord members

Stalzone
57.3kUp 5.4%
Struggle

Stalzone currently has 57,258 Discord members; no comparable data is tracked for Struggle.

Reddit members

Stalzone
3.4kUp 22%
Struggle

Stalzone currently has 3,384 subreddit members; no comparable data is tracked for Struggle.

Twitch viewers

Stalzone
922Down 35%
Struggle

Stalzone currently has 922 live Twitch viewers; no comparable data is tracked for Struggle.

YouTube subscribers

Stalzone
3.4kUp 7.5%
Struggle
2

Stalzone currently has about 1715× as many YouTube subscribers as Struggle — 3,430 vs 2.

How these estimates are made

Stalzone

Stalzone is estimated to have 42k – 150k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Struggle

Struggle is showing no measurable concurrent players on Steam. Around 50 – 130 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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